package vn.mahjonggame.platform;

import java.util.concurrent.ConcurrentHashMap;

public class PlatformConfig
{	
	public static final String X_GAME_ID="x_game_id";
	public static final String X_SECRET_KEY="x_secret_key";
	public static final String PLATFORM_URL="platform_url";
	public static final String DEFAULT_AVATAR="default_avatar";
	
	public static final String INIT_SCORE="init_score";
	public static final String TUTORIAL_BALANCE = "tutorial_balance";
	
	public static final String TURN_TIME = "turn_time";
	public static final String INIT_BONUS_TIME = "init_bonus_time";
	public static final String MAX_ROOM_VARIABLES = "max_room_variables";
	
	public static final String SERVER_MODE="server_mode";
	public static final String DYNAMIC_ROOM_NAME="dynamic_room_name";	
	public static final String IS_AUTO = "is_auto";
	
	public static final String PLAYER1 = "player1";
	public static final String PLAYER2 = "player2";
	public static final String PLAYER3 = "player3";
	public static final String PLAYER4 = "player4";
	
	public static final String PICK1 = "pick1";
	public static final String PICK2 = "pick2";
	public static final String PICK3 = "pick3";
	public static final String PICK4 = "pick4";
	
	public static final ConcurrentHashMap<String, String> configMap = new ConcurrentHashMap<String, String>();
}